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10/16/07
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So, as anyone who basically bothers with me can see, I do reviews. Anyone who notices my reviews and bothers to read this will also see I have a Personal Icon thing, I drew it myself on MS Paint, so, thanks if you like it, I guess.

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Recently I downloaded Trilby: The Art of Theft, a game by Ben 'Yahtzee' Croshaw, well known for his Zero Punctuation Reviews. I havn't played any of his previous games, but what I know is that they are Point'n'Click adventure games, which means I should probably get around to playing them, but back to the topic.

Trilby is an eccentric english cat-burgler who has recently moved to The United States, the game states that it focuses on gameplay rather than story, but despite this, I find an intrigueing scandal unraveling in the story, and me, being someone who insists on a story in a game, well, I'm loving it, and I'm starting to wish I'd get my arse into gear and stop setting off so many alarms so I could advance it and find out what happens. As well as this, the gameplay I find quite superb, it's difficult, but unlike when I usually find a game difficult, I don't get frustrated, maybe thats because I can hardly fault the game for it when it was me who blundered into a camera, or maybe it's just because I'm one of those Yahtzee fanboys who just agree's with everything he says.

Trilby seems to be a quite likeable main character, maybe its because I'm english and he's taking american's money, maybe it's because he burgles in a pinstripe suit, an awesome hat, and with an umbrella as a weapon, and partly it's because of the comments he'll make when you find something of interest.

The graphics are simple, but I can hardly fault a game made by one man for that, and the environments make the best of the 2D. The varying degree of shadows were put in logical places, although I found it hard to tell whether I was in the light or not (Except for the light visibility indicator) when I was on the fifth heist.

The controls I found difficult at first, but they're simple and with practice you can use them almost thoughtlessly, if you're anything like me you'll start playing another game and wonder why your character dosn't skulk back into the shadows when you press x.

The missions I obviously found the best part of the game (It would be a bit pointless praising it if I didn't.) There's something greatly satisfying about seeing a guard walk right past you in the shadows, totally unaware, or silencing a guard with a quick zap with your taser before he sets of an alarm. Even when I was asked to mash Z then X I was more surprised than turned off from the playing experience, I guess it made sense for what I was trying to do, and I also guess Yahtzee was making some kind of sarky reference about hating quick time events.

I reccomend this game to anyone, unless they're only happy when they're getting laid on Grand Theft Auto, i.e. They're 8. I especially reccomend this seeing as it's free, and when compared to a lot of games that I have paid for/have been asked to consider paying for after pissing about for a while in the trial version, I would use the non-free games to whipe my arse. For anyone who's interested, I'll leave a link here and hope that Tom dosn't cave my head in with his Blam-hammer, seeing as I'm quite sure it's allowable with the rules, makes sense to me, otherwise why would there be a 'Link' button?

Trilby: The Art of Theft - Download

A review of Trilby: The Art of Theft